Before designing the new Ellsinore Psychiatric Hospital, BIG dove into the programmatic requirements and needs of the client, as well as the daily users of the clinic, its staff, patients and relatives. The input from these different groups pointed to several conflicting requirements and ambiguities. To meet these needs and the requirements of modern psychiatric treatment, BIG set out to redefine the traditional hospital typology.
In Cloud Valley, the barriers between nature and buildings will be removed. The porous structure of the urban fabric will create generous green courtyards with natural light and ventilation throughout both plots. Each courtyard will be programmed to host specific public activities. Sports events, art exhibitions and product fairs will be hosted in the technological park spread between the buildings.
CityLife is located on the former site of Fiera Milano. The fairs primary axis, called Domodossola Axis, was the main pedestrian walkway to the pavilions dividing the site diagonally between Largo Domodossola and Piazza Amendola. This axis is maintained in the CityLife masterplan as a visual connection and further enhanced by the underground metro. BIGs site acts as an entryway to the axis, split in two parts.
BIG’s design for the A’s new home at the heart of Oakland’s revitalized waterfront seeks to return the game to its roots as the natural meeting place for the local community. An elevated tree lined promenade frames the ballpark on all sides, dipping down to meet the public square and open the field to the water and city views. The perimeter park connects a cascade of social spaces for the fans to enjoy the sport on game days and extends the urban fabric with a neighborhood park to be enjoyed all days a year. In other words – bringing the “park” back in” ballpark”.
The timeline continued as visitors descended the stairs from the present to the Singularity: the furthest hypothetical point in time predicted by futurist Ray Kurzweil. Each stair landing expanded on the future of Thinking (emergence of artificial and collective intelligence); Sensing (virtual and augmented reality); Making (manual construction to robotic manufacturing); and Moving (Interplanetary migration).