From the street level, a series of walls are pulled open for visitors to enter the commercial spaces from the north and south end of the buildings, while professionals enter from the front plaza into the daylight-filled lobby. Once inside, the linearity of the building façade continues horizontally: the pixel landscape of the stone planter boxes is in the same dimensions and pattern as the ripples of the building envelope.
The new building would provide the physical environment for collaboration and idea sharing through the internal mix of open workplaces, amenities and informal meeting spaces. Large stairwells between the floors form cascading double-height communal spaces throughout the headquarters. These continuous spaces enhance connectivity between different departments and amenities, which may include basketball courts, a running track, a cafeteria and screening rooms. The amenity floors are located so they can feed directly out onto the roof top parks.
BIG NYC has called Dumbo home since . The , sq ft full floor office wraps around an interior courtyard and houses nearly BIGsters. BIGs interior design team led a complete renovation of the space over six months: interior walls were removed to accommodate the open-plan design, which includes ample room for an architectural model workshop, an exhibition hallway, meeting rooms, a canteen, a library and recreational space.
The building’s double curved, precast concrete façade bows inwards to create a generous urban canopy that responds to the ‘shock wave’ of the park’s circular running track, activity pods and planting vignettes – rippling outwards like rings in water to invade the building’s footprint. Visitors and employees can admire the mothballed ships sitting in the adjacent docks while embracing the Central Green Park.
The timeline continued as visitors descended the stairs from the present to the Singularity: the furthest hypothetical point in time predicted by futurist Ray Kurzweil. Each stair landing expanded on the future of Thinking (emergence of artificial and collective intelligence); Sensing (virtual and augmented reality); Making (manual construction to robotic manufacturing); and Moving (Interplanetary migration).