Rather than a traditional block, the House stacks all ingredients of a lively urban neighborhood into horizontal layers of typologies, organized around two smaller, more intimate courtyards. Connected by a continuous promenade and cycling path up to the th floor, the building has become a three-dimensional urban community where suburban life merges with the energy of a big city and where business, housing, and nature co-exist.
Diverging from the condominium typology is a world-class recording studio, The Sanctuary – located adjacent to the public plaza on the most prominent site in the entire resort. Despite being the lowest lying structure in Albany, it’s location at this significant intersection maintains convenient access to the marina, plaza, golf course, beachside, and other resort amenities. Surrounded by extraordinary views of the marina and its surrounding community, the state-of-the-art recording studio attracts the world’s most famous recording artists to Albany to record their next chart-topping hits.
Rather than a square tunnel through the building, the gateway is conceived as a smooth transition from one façade to the other, turning the surface of the museum inside out. In the direction of the bridge, the building will consist of a procession of parallel concrete frames that change in scale, from generous to intimate as you pass through. Similarly, the species of trees will range from big to bonsai and back again. The façade will seem to cave in like a loophole from front to back. Viewed from the front, the building is opaque and enigmatic. As people pass through, it turns out to be an entirely transparent space with works of art in all directions. The passageway becomes a promenade through an art archive. The building’s insides will be exposed on the outside, and its main façade will
The timeline continued as visitors descended the stairs from the present to the Singularity: the furthest hypothetical point in time predicted by futurist Ray Kurzweil. Each stair landing expanded on the future of Thinking (emergence of artificial and collective intelligence); Sensing (virtual and augmented reality); Making (manual construction to robotic manufacturing); and Moving (Interplanetary migration).
BIG’s Landscape, Engineering, Architecture and Planning teams come together to give form to the future of education, business and living in the Wadden Sea on the west coast of Denmark. The masterplan for Education Esbjerg – a new educational institution and campus on the island of Esbjerg Strand is informed entirely by the site’s environmental parameters: the noise from the nearby ship recycling yard and offshore rigs, dominant westerly winds, high tides, storm surges and sunlight.